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UI/UX Design

Design people actually follow.

A founder of ours is a psychology graduate, and it changes how we work. We don't just make screens look good — we design around how people genuinely think, decide and stay motivated, so the interface guides them instead of confusing them. Based in Chandigarh, working across Punjab and India.

What we design

Four kinds of design work, done properly.

01

Product & app design

The screens people live inside every day — dashboards, apps, onboarding, flows. We design each state and decision point so the path forward is always obvious, never a guess.

Flows & StatesOnboardingInteraction
02

User research & testing

Interviews, task analysis and usability sessions that tell you what people actually do — not what they say in a survey. This is the psychology-led part, and it saves you from building the wrong thing well.

InterviewsUsability TestsBehaviour
03

Design systems

A reusable library of components, tokens and rules so your product stays consistent as it grows and developers build faster. One source of truth, not a folder of one-off mockups.

ComponentsTokensConsistency
04

Redesigns & usability audits

An existing product where people drop off, get stuck, or never find the feature you're proud of. We audit it against real behaviour, tell you exactly where it leaks, and redesign the parts that matter.

UX AuditConversionRedesign
What's included

The whole design process, not just pretty screens.

Good design is a sequence, not a single deliverable. Every one of these is part of how we work — because skipping them is how products end up looking finished and behaving broken.

How it works

Four steps, no guesswork.

01

Understand the user

We start with the people, not the pixels — who they are, what they're trying to achieve, and the mental models and motivations behind it.

02

Prototype

Wireframes then clickable prototypes. You see and click real flows early, on a shared link, so decisions happen on evidence, not opinion.

03

Test

We put the prototype in front of real users, watch where they hesitate, and let their behaviour — not our egos — decide what changes.

04

Refine & hand off

We polish the visuals, document the system, and hand developers organised Figma files they can build from cleanly — or build it ourselves.

Why us

Psychology-led, and we ship our own products.

A founder trained in psychology means we design around how people genuinely think and decide, not around trends. And we don't just design for clients — Scorpyns designs and ships its own platforms, so every interface we draw is one we've had to make people actually use and come back to.

Questions

The things people actually ask.

How much does UI/UX design cost?

It depends on the surface area. Designing a handful of marketing pages sits at the lower end; a full product with dozens of screens, states and a reusable design system sits higher. We quote a fixed price after one scoping call, so you know the number before any work starts. Here's how our pricing works.

How long does a UI/UX design project take?

A focused set of screens with prototyping typically takes two to four weeks. A larger product with research and a design system runs longer. We give you a dated schedule at the start and flag anything that threatens it early.

Do you also build what you design?

Yes. We're a full studio — the same team can take a design straight into a live website or custom software, so nothing gets lost in a handoff between a design shop and a separate dev shop. Many clients hire us for both.

Do you do actual user research, or just make it look nice?

We do real research — interviews, task analysis and usability testing — because a founder trained in psychology means we design around how people actually think, decide and stay motivated, not around what looks impressive in a portfolio. Looking good is the easy part.

What do I get at the end, and how does developer handoff work?

You get organised Figma files: wireframes, high-fidelity screens, a component library and prototypes, plus a spec developers can build from — spacing, states, tokens and interactions documented. If we build it too, that handoff is internal and seamless.

Who owns the design files when the project ends?

You do — the Figma files, the assets, the source. We hand over everything at the end. If you ever want another team to pick it up, nothing about our setup will stop you.

Design with us

Tell us who it's really for.

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